![]() ![]() His cane, however, offers him some great range on his punching normals, so he's very much playing into zoner trap character archetype. Like Oro, JP mainly fights with his left hand held behind his back though he does bust it out to perform his Psycho Power abilities Marisa's level 3 Super Art pushes the opponent to the corner from any distance, which puts her in a great situation for oki and Drive Impact. Her stance briefly causes her to glow at which point she can perform different follow-up options including pushing the opponent back with her arms or a fast grab that deals a lot of damage.Ĭonsidering she's a big brawler, Marisa's moves look to be a bit slower than average on startup that may make her more susceptible to parries or Drive Reversals though she does seem to have decent pressure tools. MarisaĪs noted before, Marisa appears to have at least 2 special moves that give her armor properties between her charged projectile and special stance during which she'll still take gray life, but does not impact her Drive Gauge. Manon can be seen performing a raw Drive Rush into a command grab that beats out Marisa's attempt to press a button, so we seemingly have a glimpse at how grapplers can use the mechanic to their advantage. ![]() Her medal level increases by landing grabs, which carries over between rounds (max 5), to up the command grab damage and offer new properties like apparently comboing into them. Manon has great reach on some of her normals thanks to her long limbs, and her movement appears fairly quick and agile for a grappler type character.Īt least one of her Overdrive command grabs seems to have strike invincibility considering Manon is shown to blow right through one of Marisa's Drive Rush strikes without any impact though we don't know if this property is connected to her medal level.
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